M104MC – Final Project Research

From speaking with the artists at the canal basin, I have decided to do a group interview with the main trustees. To add an element of interest I want to shoot it in 360. From shooting the individual artists in the studio I have found that one of the issues with the Insta360 Pro camera is that the audio levels are very low. I set out to see what alternatives I could use in an interview situation as the audio is more crucial than the visuals. I thought about using a clip mic on each on the panel members but this would require mixing the audio on a specialist system and a lot of post production. I did a search on the internet and found mention of using a Zoom H2n audio recorder that can record spatial sound being used with the camera for Facebook live. I looked further into this and found that there is a post on the Insta360 forums linking a Zoom H2n to the camera. Using a separate recorder has it’s issues, The camera has a very loud cooling fan that it samples and removes from it’s internal audio recordings, this would have to be done in post production with the Zoom unit.

https://forum.insta360.com/topic/60/using-h2n-and-ssd-together-on-v203-firmware

I have updated the camera to the relevant firmware and have booked out the Zoom to experiment with, however haven’t got the correct cable to link to the USB-C port, so I will have to book out a USB hub to overcome this issue. I will post my findings to see if I can improve the audio in preparation for my interview.

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M104MC FMP – Researching 360 films

Since I found out about the YouTube 360 app, I have been researching into documentaries that use 360 video to tell their story. There are several major media outlets that have produced films, including National Geographic, Discovery Channel and the New York Times. One of my favorites so far comes from the NYT magazine, who have a dedicated channel to 360 videos including daily stories. The film, called ‘Walking New York’, is about the French artist JR who uses large scale images posted onto the urban landscape, in this case the square in front of the flat iron building in Manhattan. He uses an image of a immigrant mid-stride to reflect that 40% of the population of New York are immigrants. The film documents how the piece was produced.

It was interesting to see techniques used and how the artist was addressing camera or the viewer. I’m not sure if I would use this idea, as I am filming my interviews as part of  normal film and documenting elements of the artist working in their environments with both the 360 and normal cameras.

I have had some success with arranging filming sessions with two artists, one I shot yesterday, and one is booked in for next Saturday.  I have also had a response from a third who is interested and I am trying to work out a date with.

I have rendered one of the 8K 360 videos of Alan Dyer out over night. I think I may look at editing this video with the second camera I was using for a different view point. I changed the camera height in this film from my first attempt with John Yeadon as I had feedback that the point of view seemed to be a little low. I had set it to John’s head height when he was kneeling on the floor working. For the film of Alan Dyer, I set the camera height to my head height. I think it works better this way, although I haven’t tested it on the VR headsets to see how it comes across on that viewing platform. These films take around ten hours to render approximately six minutes of footage on my laptop. I may have to see if I can access a more powerful computer.

M104MC FMP – Testing and Filming 2

Over the past month I have not be able to arrange any more filming sessions. This is because of peoples schedules and the lead up to the Christmas holidays where a lot of the artists close down for a few weeks. I hope to remedy this in the next few weeks.

I have been researching the VR/360 video presentation options. I have found a new beta application from YouTube, that now allows you to view 360 and normal videos direct on to the HTC Vive VR headset. This was something I was only previously able to do on a mobile phone app, so I may be able to use this option as a presentation option for a exhibition. You are immersed in the 360 video, whereas the normal videos float in a window in the virtual space. The app is downloaded via the Steam software that the Vive uses to operate its headset. You can then navigate to your own YouTube channel to play your uploaded videos.

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M104MC FMP – Testing and Filming

Over the past few weeks I have been working on testing 360 video capture settings using the Insta360 Pro camera. This process has been incredibly time consuming as the video rendering has taken up to 11 hours to complete.

In the meantime I have been working on arranging shoots for my project. One of the first responses I had from my email was from John Yeadon. I arranged to film John, who is a trustee of the Canal Basin Trust, on Tuesday 7th November at his home studio. Although not a current resident of the warehouse, John was one of the first group of artists who had a studio in the space.

John Yeadon

I spent around three hours with John, interviewing him, filming him working on a painting of the Sellafield nuclear power plant in the 1950’s and also capturing him in his studio with the 360 camera. He is a very interesting person and has been both an academic at Coventry University and a practicing artist in Coventry for a number of years.

360 Video:

YouTube allows you to view 360 videos in different ways. You can use your computer to view the video online, using your keyboard or mouse to move the point of view of the video around. Alternatively, if you use your smart phone, you can move your phone round and the video responds as if you looking in the actual studio. This is a very interesting point of view.

Today I had the opportunity to use the same video clip with a set of HTC Vive VR goggles. After some research into how to view 360 footage with VR headsets, I managed to play back the video. The experience was incredible, it was so immersive, just like you were stood in the room watching John in his element. This has got me thinking about what proportion of my documentary should be 360 video? My feelings are that it is more experimental than a ‘traditional’ film and therefore ’21st century’, but I have my reservations on how dynamic the footage is. I only captured one position in John’s studio and it seems a little static, but I can’t move the camera about whilst filming without appearing in the footage. I am booking a tutorial with Ken to discuss the idea before proceeding with more filming. In the meantime, I will look into testing the 360 files with Klynt and editing my interview and documentary footage of John.

I sent John a link to the video and he is very interested in me filming his up and coming exhibition using the 360 camera.